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template<class T> class irr::core::line3d< T >. 3D line between two points with intersection methods. Definition at line 18 of file line3d.h.
Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace. More... Classes. class aabbox3d.
The near edge. Detailed Description. template<class T> class irr::core::aabbox3d< T >. Axis aligned bounding box in 3d dimensional space.
Calculates the intersection between a 3d line and the plane the triangle is on. bool getIntersectionWithLimitedLine (const line3d< T > &line, vector3d< T > ...
#include "line3d.h". Go to the source code of this file. Classes. class irr::core::aabbox3d< T >. Axis aligned bounding box in 3d dimensional space. More ...
Calculates 2d screen position from a 3d position. Detailed Description. The Scene Collision Manager provides methods for performing collision tests and picking ...
... line3d< f32 > &line, const core::matrix4 *transform=0) const =0. Gets the triangles for one associated node which have or may have contact with a 3d line.
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. Typedefs. typedef IrrlichtDevice *IRRCALLCONV * irr:: ...
Irrlicht 3D Engine. Irrlicht 3D Engine · Irrlicht Engine 1.8 API documentation · Related Pages · Class List · irr::core::aabbox3d< T > · irr::core::map< KeyType ...
The vector3d class is used in Irrlicht for three main purposes: 1) As a direction vector (most of the methods assume this). 2) As a position in 3d space (which ...