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In Irrlicht you can use anisotropic texture filtering in conjunction with bilinear or trilinear texture filtering to improve rendering results. Primitives will ...
Texture matrix for texture level i. Definition at line 444 of file SMaterial.h. References irr::video::SMaterialLayer::getTextureMatrix(), and TextureLayer.
Struct for holding parameters for a material renderer. More... class SMaterialLayer. Struct for holding material parameters which exist per texture layer. More.
Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace. More... Classes. class aabbox3d.
irr::video::SMaterialLayer · irr::scene ... File List · File Members. Public Types | Public Member Functions. irr::core::string< T, TAlloc > Class Template ...
irr::video::SMaterialLayer · irr::scene ... Class Index · Class Hierarchy · Class Members ... References irr::IReferenceCounted::setDebugName(). virtual irr::scene ...
irr::video::SMaterialLayer · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::IrrlichtDevice Class Reference. The Irrlicht ...
irr::video::SMaterialLayer · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List · Namespace ... irr::core::vector3d< T > Class Template ...
irr::video::SMaterialLayer · irr::scene ... File List · File Members. Public Member Functions. irr::gui::ICursorControl Class Reference ... A pointer to an ...
irr::video::SMaterialLayer · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List · Namespace ... irr::video::SColor Class Reference. Class ...