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Member Data Documentation ... How much ambient light (a global light) is reflected by this material. The default is full white, meaning objects are completely ...
class SMaterial. Detailed Description. Struct for holding material parameters which exist per texture layer. Definition at line 48 of file SMaterialLayer.h ...
Sets a flag of all contained materials to a new value. Detailed Description. Class which holds the geometry of an object. An IMesh is nothing more than a ...
Get bounding box. virtual IIndexBuffer & getIndexBuffer () const; virtual const video::SMaterial & getMaterial () const. Get Material of this buffer. virtual ...
More... class IImageWriter. Interface for writing software image data. More... class IMaterialRenderer. Interface for material rendering.
Sets the material type of all materials in this scene node to a new material type. virtual void setName (const c8 *name). Sets the name of the node. virtual ...
Class Index · Class Hierarchy · Class Members ... virtual IMeshBuffer * getMeshBuffer (const video::SMaterial &material) const ... References irr::IReferenceCounted ...
... SMaterial *material, f32 hillHeight, const core::dimension2d< f32 > &countHills, const core::dimension2d< f32 > &textureRepeatCount) const =0. Create a ...
Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace. More... Classes. class aabbox3d.
Adds an external image writer to the engine. virtual s32 addMaterialRenderer (IMaterialRenderer *renderer, const c8 *name=0)=0. Adds a new material renderer to ...