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Returns the list of rectangles held by the sprite bank. virtual core::array< SGUISprite > & getSprites ()=0. Returns the array of animated sprites within the ...
irr::gui Namespace Reference. The gui namespace ... More... class IGUIElement. Base class of all GUI elements. ... More... struct SGUISprite. A sprite composed of ...
irr::gui::SGUISprite · irr::gui::SGUISpriteFrame ... File List · File Members. Public Member Functions. irr::gui::ICursorControl Class Reference ... A pointer to an ...
irr::gui::SGUISprite · irr::gui::SGUISpriteFrame · irr::SIrrlichtCreationParameters · irr::scene::ISkinnedMesh::SJoint · irr::SEvent::SJoystickEvent · irr ...
irr::gui::SGUISprite · irr::gui::SGUISpriteFrame ... File List · File Members. Public Types | Public Member Functions. irr::core::string< T, TAlloc > Class ...
irr::gui::SGUISprite · irr::gui::SGUISpriteFrame · irr::SIrrlichtCreationParameters · irr::scene::ISkinnedMesh::SJoint · irr::SEvent::SJoystickEvent · irr ...
irr::gui::SGUISprite · irr::gui::SGUISpriteFrame ... irr::scene::ISceneManager Class Reference. The ... cob), just implement the IMeshLoader interface in your ...
irr::gui::SGUISprite · irr::gui::SGUISpriteFrame ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::core::vector3d< T > Class Template ...
irr::gui::SGUISprite · irr::gui::SGUISpriteFrame ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::core::vector2d< T > Class Template ...
Constructor. virtual void bindTargetAndRotation (bool bound)=0. Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.