×
Gets the triangles for one associated node which may lie within a specific bounding box. virtual void getTriangles (core::triangle3df *triangles, s32 arraySize, ...
class ITriangleSelector. Interface to return triangles with specific properties. More... class IVertexBuffer; struct IVertexManipulator. Interface for vertex ...
Get the axis aligned, transformed and animated absolute bounding box of this node. virtual ITriangleSelector * getTriangleSelector () const. Returns the ...
ISceneNode.h File Reference. #include ... #include "ITriangleSelector.h" #include ... Go to the source code of this file. Classes. class irr::scene::ISceneNode.
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the ... #include "ITriangleSelector.h" #include ...
File List · File Members. Public Member Functions. irr::scene::ISceneNodeAnimatorCollisionResponse Class Reference ... virtual ITriangleSelector* irr::scene:: ...
Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace. Defines. #define position2d vector2d. Typedefs.
ITriangleSelector.h · IVertexBuffer.h · IVideoDriver ... irrMath.h File Reference. #include "IrrCompileConfig.h ... template<class T1 , class T2 > void irr::core ...
Creates a simple ITriangleSelector, based on an animated mesh scene node. virtual ITriangleSelector * createTriangleSelectorFromBoundingBox (ISceneNode *node)=0.
irr::scene::ITriangleSelector · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::IrrlichtDevice Class Reference. The Irrlicht ...