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Detailed Description. Interface of an object which can receive events. Many of the engine's classes inherit IEventReceiver so they are able to process events.
Restore the window to normal size if possible. virtual bool run ()=0. Runs the device. virtual void setEventReceiver (IEventReceiver *receiver)=0. Sets a ...
See irr::IEventReceiver for details on event handling. More... #include <IEventReceiver.h>. List of all members. Classes. struct SGUIEvent. Any kind of GUI ...
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. Classes. class IEventReceiver. Interface of an object ...
#include "IEventReceiver.h" #include ... Classes. class irr::IrrlichtDevice. The Irrlicht ... Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt.
... reference. I'm finding trouble with making that ... classes and possibly seperate .cs files. I'm still ... class MyEventReceiver : IEventReceiver { public ...
Class List · Class Index · Class Hierarchy · Class ... IEventReceiver *receiver=0). Creates an Irrlicht ... Irrlicht Engine Documentation © 2003-2012 by Nikolaus ...
Namespaces · namespace irr. Everything in the Irrlicht Engine can be found in this namespace. · namespace irr::video. The video namespace contains classes for ...
Implements irr::IEventReceiver. Definition at line 522 of file IGUIElement.h. References OnEvent(), and Parent. Referenced by OnEvent(). virtual void irr ...
Fills an array of 4 values with the vector data (usually floats). T getDistanceFrom (const vector3d< T > &other) const. Get distance from another point.